About Dead Cells
A treasure for fans of rogue-like games
The developers of Dead Cells call their project "roguevania." After each death, you are reborn in the starting area, as in well-known rogue-like games. At the same time, the locations are huge and have many secrets, and the character is gradually learning new skills and getting stronger. This idea was terrific: after being in Steam's early access for about a year and getting many updates, the game has become the best pixel masterpiece today.
Why is this game unique?
Dead Cells harmoniously combines all its elements. Let's consider the procedural generation of levels. In other games of this genre, you can feel that the location of the rooms is designed by a computer, not by a human. In this game, you can hardly notice such a feature. Vast zones contain teleportation points, hidden paths, chests with valuable items, and much more. Everything is arranged and connected correctly as if the generation is not random but was designed that way. The structure and many rooms are similar, but you won't get bored with the monotony.
Weapons and inventory
At the beginning of the game, the character has just an ordinary sword, a bow, and a shield. You can only take two weapons, and you will win in any case. The bow allows you to shoot at enemies from a distance, and the shield absorbs part of the damage but can also be used to counterattack. Over time, you will find whips that ignore enemy shields, Spartan sandals that allow you to kick, etc. There were balance issues in the early stages of the development, but it is now possible to succeed with almost any equipment.
There are also two slots for additional weapons. These are unique items with cooldowns after you use them. You will encounter them early in the game, unlocking more options as you pass them. These can be traps, forcing your enemy to stand still for a few seconds, or tracks of circular saws. There are also all sorts of grenades: one explodes and covers the ground and enemies with oil, another freezes the enemies, and the third calls on the little biting worms. You can throw daggers in different directions, causing your opponents to bleed.
You can try all the possible variants and decide which one is the most comfortable to run with. Not all the necessary weapons can be found during the journey. All the inventory is taken away after your death. There are also not many items unlocked at the first steps. To get access to new things, you must collect blueprints that are either well-hidden or fall out of the enemies and bosses.
You can take these blueprints to a quiet place where you get after each level and then pay for each item with cells. It is a local currency that periodically falls out of defeated enemies. If your character dies, all remaining cells are destroyed, so the game won't let you enter the next zone until you've given all your currency to the appropriate character.
What's great about this game?
Dead Cells rewards you for exploring each corridor thoughtfully and quickly, running from one location to another. You can destroy each enemy, admiring the gorgeous animation that changes depending on the weapon. You can dodge attacks by reacting to exclamation marks above your enemies' heads and rolling in time. You can learn the characteristics of your opponents and use your surroundings to defeat them by luring the entire crowd into one spot by throwing bombs or making a ground impact when falling from the top platform. You can also roll to move quickly to the exit. Then you can open the door with the treasure in the next zone.
There are no extraordinary innovations in the game. Almost everything has been developed before. The system of progress is partially taken from Rogue Legacy. The need to cope with difficulties using found weapons reminds The Binding of Isaac. The enemies can destroy massive XP in one blow, as in many hardcore projects. However, Dead Cells does not seem to be a copy. Its developers achieved a balance and made the gameplay so enjoyable that you can spend many hours here and still want more.
- Beautiful pixel-art landscapes and characters
- Varied and challenging weapons gear and enemies
- A relatively short core campaign